Scriptable Parser for Portal 2 Demos
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    Class UserCmdMessage

    Contains the player's inputs and information about certain in-game actions.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    tick: number

    The tick that this message was sent on.

    slot: number

    Index of the player that this message belongs to.

    commandNumber: number

    Command sequence number

    tickCount: number = 0

    Server tick, tends to deviate from NetSvcMessage.NetTick.tick by up to 2 ticks or so.

    viewAngles: Vector = ...

    Player view angles (pitch, yaw, roll) in degrees.

    movement: Vector = ...

    Player movement impulse (forward, sideways, vertical).

    mouseDelta: Vector = ...

    2D vector of raw mouse movement deltas.

    buttons: number = 0

    Button flags. See here for a list of possible values.

    impulse: number = 0
    heldEntity: number = 0

    If nonzero, entindex of the entity that was just picked up. Doesn't seem to catch every pickup, though.

    heldEntityPortal: number = 0

    If nonzero, entindex of the portal through which an entity was picked up.

    predictedPortalTeleportations: number = 0

    (Number of?) predicted portal teleportations. Doesn't seem to ever actually appear?

    weaponSelect: number = 0

    Selected weapon index (irrelevant for Portal 2).

    weaponSubtype: number = 0

    Selected weapon subtype index (irrelevant for Portal 2).

    pendingAcks: number = 0

    Pending acknowledgements of this message.

    Methods