Current server tick. Reports only even numbers on single player games due to sv_alternateticks.
List of Message.CmdInfo objects, one for each player. "players" might be a bit of a misnomer, as what this really tracks is the camera that the demo follows.
The primary entity interface. Holds all entities available on the current tick, as well as methods for querying them. See Entity.Entities for more information.
User-friendly interface for the current state of the demo.